![]() The RPG elements and the micromanaging aspects correlate together and have to be juggled effectively in order to make a successful escape. This labor consists of performing certain tasks, like digging a hole in the ground or cutting through fencing, meaning you want to stay energized by consuming food when you have the chance. Your health is how much damage you can take, and your stamina is the energy you consume to do labor. Stamina and health play a big part as well and are pretty self-explanatory. These stats can be upgraded in the same way as strength by working out and studying in the library. Along with your strength comes the fitness which you will be boosting with supplements just like in real life, which effect your characters’ movement speed and the items they are available to craft. You can now guard, along with charging up your punches, to give more strategy to the fights that will occur. A welcome change for The Escapists 2 is the improvement in combat from the first title. ![]() Lifting weights will increase your strength, giving you the upper hand in melee fights with your inmates or even the prison guards if their alert meter rises too high. Your character has stats that will determine the way they interact in the prison. Such a discovery really does go to show that there are multiple escape routes, varying greatly on each end of the spectrum, and it is up to you to figure out.įiguring out ways to escape is the puzzle half of The Escapists 2, but the other half comes from its RPG elements and how they factor into the escapes. After trying again multiple times, I eventually found a different escape method that only took less than a day: using only a simple costume and some extra items. ![]() In my playthrough of the first actual prison, it took me four game days to escape, using pickaxes, shovels, and a prisoner/dummy model. There are actually multiple ways to escape, meaning the objective is not limited to just trying to find the right way to escape, but it’s about pushing your creativity beyond conventional means of escaping. It’s all really left up to you to figure out. This is your time to analyze the prison: find out where its weak points are, when is the best time to escape, and what tools you will need to escape. As the days go on, you will begin to learn the rhythm of the prison: wake up, go to roll-call, eat breakfast, go to your job, and so on. After the intro, you’re dropped into your cell where you will spend your first day of prison. This is where you’ll want to take note because every prison is designed differently, though there is variation for each area. On the first non-tutorial prison, the warden will give you a tour showing you where to find everyday activities that you’ll have to interact with, including the dining hall, showers, work room, and the gym. It’s definitely not the most in-depth tutorial, but it does give a good foundation for newcomers who want to effectively escape prison. For those thinking that the gameplay looks complicated or intimidating, there is a tutorial mission that basically walks you through the elements of the prison and explains the rules of crafting new tools from existing inventory items. Review When you start up The Escapists 2 you’ll find ten prisons to play through, each one becoming progressively more difficult, with more advanced security in the form of guards, technology, and fewer avenues for escape. Language/crude humor: There is no swearing from what I played of The Escapists 2, although minor crude humor is present mainly when performing menial tasks such as when performing certain quests for an NPC character. Some of the prison guards also have rifles with knockout ammo. Content Guide Violence: While the combat is cartoonish and innocent looking in presentation, anyone in the prison can be knocked out using a variety of melee crafted weapons. Now, their next foray into the prison break simulation field combines RPG elements, interesting puzzles, and some cute/simplistic pixel art with The Escapists 2. Developer Team 17 released The Escapists back in 2015 and while it didn’t reach the heights of the previously mentioned classic films, it was a fun title in its own right. From classic movies such as The Shawshank Redemption to Escape From Alcatraz, there have been some great stories told about not only escaping prison, but finding redemption in hopeless situations. Price: $19.99 Planning a prison break has always been an intriguing premise for me.
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